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    Jongbin Oh

    Jongbin Oh

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    #slides #shaderx4 4.2 Eliminating Surface Acne with Gradient Shadow Mapping

    less than 1 minute read

    라이트와 셰도를 렌더링하는 표면 사이 각도 차이와 이산 값만을 저장할 수 있어서 계단처럼 값이 할당되게 되는데 이 때문에 acne가 생긴다. depth bias, gradient-scaled bias, fuzzy function으로 해결하는 방법을 알려주는 챕터.

    Tags: shaderx, slides

    Categories: uncategorized

    Updated: 2010-05-03

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