programming notes

#review #cpp n1385 The Forwarding Problem: Arguments 제안서

2017-08-20

#gdc09 #review State-Based Scripting in Uncharted 2: Among Thieves

2017-07-24

#gdc13 #review Working Together: Solutions for Collaborative Asset Creation

2017-07-16

어떤 방식으로 실패를 대하는 동료를 존중할 수 있을까?

2017-07-02

#book 게임 프로그래밍 패턴 (Game Programming Patterns) / 로버트 나이스트롬

2017-06-11

#book The C++ Programming Language, 4th Edition / Bjarne Stroustrup

2017-05-30

#ndckr 들은 발표 간단 리뷰 - 2017

2017-05-14

#gerrit #codereview 사용 소감 [2014-01, 2017-03]

2017-04-16

#cppcon16 tuple: What's New and How it Works / Stephan T. Lavavej

2017-03-18

#gfg10 Multiprocessor Game Loops: Lessons from Uncharted 2: Among Thieves

2017-02-26

#ndc_10 M2 프로젝트의 오류보고시스템 / 백승엽

2017-02-11

#cppcon16 Variants: Past, Present, and Future / David Sankel

2017-01-22

#cppcon16 Using Types Effectively / Ben Deane

2017-01-16

#retrospection 2016년 회고

2017-01-10

#retrospection 2016년 iPhone 첫 페이지 앱, 도구(tool)

2017-01-04

#cppcon16 Leak-Freedom in C++ By Default / Herb Sutter

2016-12-26

명령어가 가진 한계로 문제 풀기: One-line batch script to delete empty directories 글을 보고

2016-12-22

#paper #review A Note on Distributed Computing

2016-10-15

#ndc_16 데이터를 이용한 게임 밸런싱 - 실험을 통해 적절한 숫자(parameter) 찾기

2016-10-08

#cool_things 코베아 비비드 체어 KS8CH0210

2016-10-08

#naming IDisposable처럼 인터페이스 이름에 able 같은 걸 바르면?

2016-10-02

#review AWS + Tajo를 이용한 '테라 렉 로그 분석 이야기'

2016-09-25

#cppcon15 Large Scale C++ with Modules: What You Should Know

2016-09-11

#cool_things C1-Glass - 핸드폰 VR 기기

2016-09-10

#cppcon14 Large-Scale Refactoring @ Google

2016-09-09

#ndc_15 #review 쿠키런 로그 시스템 - 바쁘고 가난한 개발자를 위해

2016-09-07

#gdc16 #review Overwatch - The Elusive Goal: Play by Sound

2016-09-04

#cool_things 크롬캐스트 2세대 (chromecast, google)

2016-09-03

#gdc13 #review Animation Bootcamp: Giving Purpose to First-Person Animation

2016-09-01

#gdc13 #review Games and the Ensemble Cast

2016-09-01

#gdc13 #review Ahead of the Curve: The SpaceChem Postmortem

2016-09-01

#gdc13 #review The Science Behind Shaping Player Behavior in Online Games

2016-08-31

#gdc13 #review Simulating a City, One Page at a Time

2016-08-31

#gdc13 #review Network Serialization and Routing in World of Warcraft

2016-08-31

#gdc13 #review Counterplay and Teamplay in Multiplayer Game Design

2016-08-31

#gdc13 #review Skylanders SWAP Force Visual Development: A Toolkit for Artists

2016-08-29

#gdc13 #review Implementing a Rewindable Instant Replay System for Temporal Debugging

2016-08-29

#gdc13 #review Horizon and Beyond: A Look into Tomb Raider's Tools

2016-08-29

#gdc13 #review Guild Wars 2: Scaling from One to Millions

2016-08-29

#gdc13 #review Under the Hood of Blizzard's Internal Build System

2016-08-28

#gdc13 #review Steering with Context Behaviours

2016-08-28

#gdc13 #review Managing the Movement: Getting Your Animation Behaviors to Behave Better

2016-08-28

#gdc13 #review Loading Based on Imperfect Data

2016-08-28

#gdc12 #review Terrain in Battlefield 3: A Modern, Complete and Scalable System

2016-08-27

#gdc12 #review Robustification through introspection and analysis tools

2016-08-27

#gdc12 #review Developing Imperfect Software: How to Prepare for Production Pipeline Failure

2016-08-27

#gdc12 #review Crowds in Hitman: Absolution

2016-08-27

#gdc12 #review Solving Rigid Body Contacts

2016-08-25

#gdc12 #review It Stinks and I Don't Like It: Making a Better Engine Experience At Insomniac Games

2016-08-25

#gdc12 #review Diablo 3 Ragdolls: How to smack a demon

2016-08-25

#gdc12 #review Breaking the Rules of Game Design: when to go against Autonomy, Competence, and Relatedness

2016-08-24

#gdc12 #review Attention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the Uncharted Way

2016-08-24

#gdc12 #review Animation-Driven Locomotion For Smoother Navigation

2016-08-24

#whisper '제 말을 잘못 이해하신 거 같은데’ 대신

2016-08-21

#bts #review 언차티드 4(Uncharted) 메이킹 영상

2016-08-21

#github Boxen - 실행, 커피 한잔, 작업 환경 구축 끝

2016-08-19

#gdc11 #review Levelshop: From Grid Paper to Playable Whiteboxes on demand from 2D Drawings

2016-08-18

#gdc11 #review The Data Cracker: Building a DEAD SPACE 2 Visual Game Analytic Tool

2016-08-17

#gdc11 #review Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience

2016-08-17

#gdc11 #review Anti-aliasing from a Different Perspective

2016-08-17

#gdc11 #review Beyond Horror: Art Directing DEAD SPACE 2

2016-08-16

#gdc11 #review Automated Level of Detail Generation for HALO: REACH

2016-08-16

#gdc11 #review Animating NPC's in UNCHARTED

2016-08-16

#gdc11 #review Mega Meshes - Modeling, Rendering and Lighting a World Made of 100 Billion Polygons

2016-08-15

#gdc11 #review HALO: REACH Effects Tech

2016-08-15

#gdc11 #review Culling the Battlefield: Data Oriented Design in Practice

2016-08-15

#bts God of War 3 메이킹 영상

2016-08-15

#gdc10 #review Uncharted 2 Art Direction

2016-08-14

#gdc10 #review The Asset pipeline for Just Cause 2: Lessons learned

2016-08-14

#gdc10 #review One-Page Designs

2016-08-14

#gdc10 #review Development Telemetry in Video Games Projects

2016-08-12

#gdc10 #review Data is a Four-Letter Word

2016-08-12

#gdc10 #review Go With the Flow! Fluid and Particle Physics in PixelJunk Shooter

2016-08-11

#gdc10 #review Designing for Performance, Scalability & Reliability: StarCraft II's Approach

2016-08-11

#bts 언차티드 3(Uncharted) 메이킹 영상

2016-08-09

#bts 언차티드 2(Uncharted) 메이킹 영상

2016-08-09

#cpp #visual_studio 내가 warning level 4로 만들어 봐서 아는데

2016-08-06

GitLab 팀 안내서(team handbook)를 보고

2016-07-24

#cool_things 코베아 2웨이체어 KJ8FN0206

2016-07-23

docker가 있으니 gerrit 업그레이드 스트레스는 잊으시오

2016-07-10

#bts 오버워치 이야기 (The Story of Overwatch, GameSpot)

2016-07-02

vagrant로 쓰고 버릴 gerrit plugin 빌드환경 구축

2016-06-26

#cool_things 맥북 스티커 - 2016

2016-05-30

#jekyll emoji 플러그인 설치

2016-04-23

#diy 양변기 하부 백시멘트로 고정

2016-04-20

#git 브랜치 이름으로 커밋 메시지 만들기

2016-03-14

#ifixit 아이폰 5 후면 카메라 직접 교체 따라하기

2016-02-16

#review How To Ask Questions The Smart Way - 질문하기 전에 넘어야 할 산

2016-02-11

이케아 NOVA 침대캐노피

2016-02-03

#cool_things 검은테 안경

2016-02-02

무엇이 동기 부여를 하는가?

2016-01-29

부기 보드 Boogie Board Sync 9.7 eWriter

2016-01-09

#retrospection 2015년 회고

2016-01-06

#retrospection 2015년 iPhone 첫 페이지 앱, 도구(tool)

2016-01-05

잠이 잘 안 오거든 f.lux를 쓰라고 전해라

2015-12-28

#git 버전 컨트롤 안하는 것들을 어디에 둬야할까?

2015-12-14

#uac 관리자 권한 요청을 #batch script에서

2015-12-01

clipboard는 리다이렉션(redirection)과 파이프(pipe)를 타고

2015-11-18

자동화를 하는 이유가 하나 더 생겼다

2015-11-11

#batch #shell 스크립트에서 에러 스노우볼링(errors snowballing)을 막자

2015-11-03