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    Jongbin Oh

    Jongbin Oh

    I write something to think

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    shaderx

    Shader X5: Advanced Rendering Techniques (볼프강 엥겔, 2006) 독후감

    less than 1 minute read

    Shader study에서 공부한 교재. Game Programming Gems와 같이 저자 여러명이 참여한 책이다. rendering 기술에 집중한 글들이 있는 게 특징.

    #slides shaderx6 3.7 Robust Order-Independent Transparency via Reverse Depth Peeling in DirectX 10

    less than 1 minute read

    #slides #shaderx4 4.2 Eliminating Surface Acne with Gradient Shadow Mapping

    less than 1 minute read

    #slides #shaderx5 3.2 Selective Supersampling

    less than 1 minute read

    #slides #shaderx5 4.4 Edge Masking and Per-Texel Depth Extent Propagation For Computation Culling During Shadow Mapping

    less than 1 minute read

    #slides #shaderx5 4.6 Real-Time Soft Shadows with Shadow Accumulation

    less than 1 minute read

    #slides #shaderx5 8.1 Postprocessing Effects in Design

    less than 1 minute read

    #slides #shaderx5 2.7 Animating Vegetation Using GPU Programs

    less than 1 minute read

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