#gdc10 #review GDC2010 간단 정리
인상 깊었던 아티클들
- Designing for Performance, Scalability & Reliability: StarCraft II’s Approach - profiler 종결자. 탕탕!
- Go With the Flow! Fluid and Particle Physics in PixelJunk Shooter - fluid simulation을 게임 플레이로 사용했다. 이렇게 기술이 게임 플레이로 쓰이는 건 섹시하다.
- Development Telemetry in Video Games Projects - development telemetry 종결자. 탕탕!
간단히 정리한 gdc10 포스트
- #gdc10 #review Uncharted 2 Art Direction
- #gdc10 #review The Asset pipeline for Just Cause 2: Lessons learned
- #gdc10 #review One-Page Designs
- #gdc10 #review Development Telemetry in Video Games Projects
- #gdc10 #review Data is a Four-Letter Word
- #gdc10 #review Go With the Flow! Fluid and Particle Physics in PixelJunk Shooter
- #gdc10 #review Designing for Performance, Scalability & Reliability: StarCraft II’s Approach
- #gdc10 #review GDC2010 간단 정리