game engine gems 1
1. What to Look for When Evaluating Middleware for Integration
- 미들웨어를 살 때, 어떤 걸 확인하면 되는지 목록을 만들어 놓았다.
- 목록
- Integration complexity and modularity
- memory management
- mass storage I/O access
- logging
- source code availability
- quality of source code
- platform portability
- licensing requirements
- cost
2. The Game Asset Pipeline

3. Volumetric Representation of Virtual Environments

5. Environment Sound Culling

10. Camera Centric Engine Design for Multithreaded Rendering

20. A Deferred Decal Rendering Technique
23. Dynamic Code Execution Hierarchies

- code execution hierarchies
- 실행 시점에 동적으로 트리를 구축.
- tree traversal로 실행.
- 코드로 실행 흐름을 파악하기 힘들고 디버깅이 어려운 단점이 있다.
- 요즘 유행인 모듈 그래프 구현에 잘 맞아떨어지겠다.
- shader, animation 그래프 에디터에 쓰는 그 모듈 그래프
- http://cafe.naver.com/shader/1357
24. Key-Value Dictionary

!review
Part I — Game Engine Design
- 4. High-Level Pathfinding
- 6. A GUI Framework and Presentation Layer
- 7. World’s Best Palettizer
- 8. 3D Stereoscopic Rendering: An Overview of Implementation Issues
- 9. A Multithreaded 3D Renderer
- 11. A GPU Managed Memory Pool
- 12. Precomputed 3D Velocity Field for Simulating Fluid Dynamics
- 13. Mesh Partitioning for Fun and Profit
- 14. Moments of Inertia for Common Shapes
Part II — Rendering Techniques
- 15. Physically-Based Outdoor Scene Lighting
- 16. Rendering Physically-Based Skyboxes
- 17. Motion Blur and the Velocity-Depth-Gradient Buffer
- 18. Fast Screen-space Ambient Occlusion and Indirect Lighting
- 19. Real-Time Character Dismemberment
Part III — Programming Methods
- 21. Multithreaded Object Models
- 22. Holistic Task Parallelism for Common Game Architecture Patterns
- 25. A Basic Scheduler
- 26. The Game State Observer Pattern
- 27. Fast Trigonometric Operations Using CORDIC Methods
- 28. Inter-Process Communication Based on Your Own RPC Subsystem